I’ve been using Maya, for a few months (I think 5 months) To Autodesk, as far as they are concerned if a developer can afford they would pay the $30 a month subscription for MAYA LT which is suspect is the reason it was invented in the first place. This also raises more questions, if you buy assets from online, 3D models made by people in Asia and South America being sold at very affordable prices how do you as a westerner know if it was created with student copy or not? I tend to think Autodesk has realized this and simply isn’t bothering to hunt down anyone unless its some big company. Where people tend to catch Autodesk is that many countries don’t have copyright laws and even then most of the games sold don’t even make back the cost of the software to begin with so Autodesk loses because its pointless chasing after them. Its kind of like the local drug dealer giving out free samples to get the kids hookedįunny thing pretty much everyone of those Android games being sold on google store made in Asian countries were made using those student copies of Maya. The version on offer is limited and not usually meant for commercial work though… Yeah, sure I’ve already run across things that Max does better, or that Blender can’t do nearly at all, but I don’t remember feeling like I was banging my head against a wall for nearly so much of the time when I was learning Blender as I do now, learning by way around Max. That’s probably ticked me off the most, along with trying to find tools and functions that are buried several menus deep in Max, but are right there on the surface in Blender. ![]() ![]() The first thing I noticed is that there are basic and essential modeling and modifier operations that take 2 steps in Blender, but take 5 or more in Max, and are given somewhat un-intuitive names. ![]() I’ve mucked around with 3DS Max a bit recently in an attempt to get a bit of a head start on learning it before I take 3D modeling and animation classes at my local community college this fall, and jeez, it’s convoluted compared to Blender. I’m partial to Blender, personally, since I’ve been using it for several years now as I teach myself 3D modeling.
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